Category: Tutorials

  • Animated Textures – Tutorial 3

    In the previous two articles you saw how to use llSetTextureAnim() to activate conventional animated textures. This is the usual way of animating textures in Second Life. There is another way, which involves using a script and a timer, along with the ‘offset texture’ function. This is far less efficient than using a normal animated…

  • Animated Textures – Tutorial 2

    In the previous blog you saw how to use the SMOOTH option for simple animation. Although this is useful, it is also rather limited. The usual way of creating animated textures is by way of a texture which contains a set of ‘frames’, in a way very similar to that used in traditional animation. Note: the examples from…

  • Animated Textures – Tutorial 1

    With the recent release of the Animated Steampunk Textures pack, this would be a good time to do some tutorials on animated textures, so here we go… This is the first of a three-part tutorial about using animated textures in Second Life. There three parts, because there are three different ways of animating textures, each with their own…

  • Transparently Obvious

    Montague: Carruthers, look at this. Observe it closely. Carruthers: There appears to be nothing there, Montague. Montague: So it would appear, my dear Carruthers, but appearances can be deceptive… I briefly looked at transparency in the third of my Texture tutorials, but it’s a subject which deserves a more in-depth look, because in spite of…

  • Tutorial 3: More Options

    One underused area of the texture dialog is the ‘Bumpiness’ dropdown. This adds ‘depth’ details to your texture. The effect on an existing texture is often subtle, but can be useful to add a touch of additional realism. Here’s an example. The box on the right has the Darkness bumpmap applied to it: However, you…

  • Tutorial 2: Repeat, Offset

    In the previous tutorial I gave you a guide to getting textures on to your prims. In this tutorial, I’ll show you how to change the appearance of the applied textures. Let’s start with the simplest, but most frequently-used options — the Repeat options. These allow you to set how many times the texture will…

  • Tutorial 1: Applying Textures

    As textures are Templar Creation’s main product, it seems appropriate to have some tutorials about using them. This is the first in a series which will start with the basics, and eventually progress on to advanced uses of textures