Category: MV-SL-Tutorials
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Second Life Prim Lights – 2
After the previous introduction to prim lights, let’s look at some technical (but not too technical!) background, and a few things about the lighting system which are not immediately obvious: The graphics system which Second Life uses (OpenGL if you are interested) only allows 6 lights to be visible at any time. If a new…
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Second Life Prim Lights – 1
In Second Life constructions few things are more misused and misunderstood than lights, full-bright, and glow. In this post, I’ll start looking at lights (!), and I will cover full-bright and glow in subsequent posts. To begin with, let’s create a simple light. Start by rezzing a sphere, which will act as the light source.…
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Not An Introduction to Second Life Prim Lights
This is dedicated to those knowledgeable and helpful folk over on the SL Universe forums, without whom this post might never have been written. This is not the post I was going to write. I was going to give an introduction to using Second Life prim lights. Because I needed some illustrative snapshots, I created a simple…
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Textures – A Few Quick Tips
Some hints and tips that might make working with textures quicker and more efficient. 1. Instantly apply a texture …without even opening the Build dialog! Simply drag a texture from your inventory onto the surface that you want to texture. The texture will instantly be applied to that face. Obviously this will only work on prims that you…