Category: MV-SL-Tutorials

  • Creating a Slideshow Viewer, Part 2: Reading the Inventory

    This is the second installment in my small series about creating a slideshow viewer (based on my new texture vendors). In this one, I’ll be showing you how to add images to the viewer. In my original texture vendors, the prim which displayed the images was responsible for creating a list of the images available,…

  • Creating a Slideshow Viewer, Part 1: Buttons

    Recently I decided to update my Texture Vendors. If you have seen my stores inworld, you will know that the Texture Vendors display one texture at a time, with buttons to let you cycle through the different textures in the set. The current version of the vendors was created quite a while ago, and uses…

  • LSL Scripts: Scrolling floating text

    This is one of an occasional series of small but (I hope) useful pieces of code. Floating text above a prim has a lot of uses in Second Life, and here is a script which might add even more possibilities. This takes advantage of the fact that you can display multiple lines of text and…

  • Japanese House Textures, Set 3

    This is a new set of textures based on my previous Japanese House textures, this time with a painted red wood theme. There are 20 textures in this mostly, mostly at 512 x 512, but with a few at 256 x 512 for narrow panels such as doors. You can see the whole set on…

  • Second Life Prim Lights – 3

    Full-bright and Glow This is the last article in my short (and rather infrequent) series about lights in Second Life. I’m going to take a look at two elements of textures which are often used in conjunction with lights, and which are also widely misunderstood and misused. Let’s start with Full-bright. This can be switched…

  • Dark SF Textures – Set 2

    This is my second set of textures with a dark science-fiction theme (think ‘Quake’, or similar games). Lots of metal plates and piping, and a few lights and control boxes thrown in. All the textures are 512 x 512, and you can view them all at the Texture Gallery. To buy this set, either visit…

  • A Not-So-Brief Guide to SLurls

    This started out as ‘A Brief Guide…’, but I found that there was more to say about them than I thought! If you are familiar with SecondLife, you will certainly have come across SLurls. In-world, they appear as hyperlinks (you can see them as such in chat or in notices, amongst other places). They look…

  • Medieval Textures and Farmhouse

    Not one, but two new releases. They are closely related though — one is a set of Medieval Village textures, and the other is a Medieval Farmhouse which makes use of some of those textures. The Medieval Village texture set consists of 34 textures, including both transparent and non-transparent versions of the four textures which…

  • Exhibition Hall Textures – Set 1

    I recently completed a small commission project, building an exhibition hall for the Geneva Motor Show: I created a number of textures specifically for this, and I’ve taken these and improved them a bit (I think!), added some additional ones, and am now releasing them as a new texture set. Here’s a few samples, and…

  • Second Life Viewer 2.0 — Some Brief Tips

    I don’t like it, you don’t like it, but LL is determined to force it down our throats. There’s plenty of discussion elsewhere about the pros and cons of the new Viewer 2.0, so I won’t pick that up here. Instead, I’ll just bring a few tips that might make your experience a little bit…