Tag: pipes

  • Dark SF Textures – Set 6

    This new texture set is an extension to the Dark SF Textures Set 6, and adds 35 new panel textures, suitable for both interiors and exteriors, all at 512 x 512. Here are a some previews, but check out the gallery page to see all the textures from the set. The set is available both…

  • Steampunk Textures, Set 15

    This new Steampunk texture set is an extension to sets 9-14, and contains a mixture of wall and girder textures in an ornate style. There are 30 distinct textures, plus transparent versions of the window textures, and most of them are 512 x 512 in size. You can see the whole set on the Gallery…

  • Steampunk Textures, Set 14

    This is an extension to sets 9-13, and contains a mixture of wall and girder textures. There are 30 distinct textures, plus transparent versions of the window textures, and most of them are 512 x 512 in size. Here’s a preview. Check the gallery to see all the textures. As usual, you will find it…

  • Steampunk Textures, Set 13

    Yet another addition to the current collection of Steampunk Textures. This adds some variant wall textures, with pipes and windows, along with some canvas textures for airships and balloons. There are 30 distinct textures, plus transparent versions of the window textures, and most of them are 512 x 512 in size. A quick preview: As…

  • Steampunk Textures – Sets 11 and 12

    I’m starting the year off with not one, but two new texture sets, additions to the Steampunk Vessel collection that I have been building over the last few sets. These ones are designed as elegant interiors for vessels, and are based on wood (set 11) and white metal (set 12). There are 30 distinct textures…

  • Steampunk Textures – Set 10

    I’m clearly on a roll! Here is the next installment of the current collection of Steampunk textures, this time walls with pipes and portholes. There are 30 + 5 textures in all, the +5 being transparent versions of five other textures. You’ll find them on the Second Life Marketplace, and of course in-world at the…