Tag: graphics

  • Templar Creations on Kitely

    Many of the Dark SF and Steampunk texture sets are now available on the Kitely Marketplace. They can be bought from there and have permissions set so that they can be exported a selection of  other OpenSim-compatible virtual worlds (the list of them can be seen from the shopping-cart on the Kitely Marketplace). You’ll find…

  • Dark SF Textures – Set 6

    This new texture set is an extension to the Dark SF Textures Set 6, and adds 35 new panel textures, suitable for both interiors and exteriors, all at 512 x 512. Here are a some previews, but check out the gallery page to see all the textures from the set. The set is available both…

  • SF Textures

    Not one, but two new textures sets this time, as extensions to the existing SF textures sets. Dark SF Set 5 is a darker and slightly cleaner set that is partly a variant of the textures from Set 4. There are 45 textures in all, mostly at 512×512 in size. Light SF Set 1 is…

  • Second Life Prim Lights – 2

    After the previous introduction to prim lights, let’s look at some technical (but not too technical!) background, and a few things about the lighting system which are not immediately obvious: The graphics system which Second Life uses (OpenGL if you are interested) only allows 6 lights to be visible at any time. If a new…

  • Buttoned Up

    Buttoned Up If you create gadgets or HUDs, it’s always useful to have an easy way of creating good-looking buttons for them. A quick search on Google for ‘button generators’ will produce a host of online generators — fill in (or select) some options, and a button will be created for you to download. Unfortunately,…