Tag: glow
-
Second Life Prim Lights – 3
Full-bright and Glow This is the last article in my short (and rather infrequent) series about lights in Second Life. I’m going to take a look at two elements of textures which are often used in conjunction with lights, and which are also widely misunderstood and misused. Let’s start with Full-bright. This can be switched…
-
Tutorial 3: More Options
One underused area of the texture dialog is the ‘Bumpiness’ dropdown. This adds ‘depth’ details to your texture. The effect on an existing texture is often subtle, but can be useful to add a touch of additional realism. Here’s an example. The box on the right has the Darkness bumpmap applied to it: However, you…