Tag: Second Life

  • Second Life Prim Lights – 2

    After the previous introduction to prim lights, let’s look at some technical (but not too technical!) background, and a few things about the lighting system which are not immediately obvious: The graphics system which Second Life uses (OpenGL if you are interested) only allows 6 lights to be visible at any time. If a new…

  • Second Life Prim Lights – 1

    In Second Life constructions few things are more misused and misunderstood than lights, full-bright, and glow. In this post, I’ll start looking at lights (!), and I will cover full-bright and glow in subsequent posts. To begin with, let’s create a simple light. Start by rezzing a sphere, which will act as the light source.…

  • Building Blocks Hunt

    Templar Creations is participating in the Building Blocks Hunt, which will be running all through March. I think it might be a first, because it’s a hunt aimed specifically at builders — all the stores in the hunt are suppliers of scripts, sculpts, or textures. It’s being run by Mandi Blanco, and she has a…

  • Castle Textures – Set 3

    A new set of textures, and a collection pack that brings together all 60 textures from the Castle Texture Sets 1-3 in a single set at a reduced price. First, a quick preview of the new set, Castle Textures – Set 3: As usual, you will these in-world at the Templar Creations main store, and…

  • Castle Textures – Set 2

    My Christmas break was a bit longer than anticipated, but now I’m back and with a new texture set! This is the second in the new collection of castle textures, and this one adds windows and doors to go with the walls from the previous set. Here is a quick preview: Visit the store to…

  • Not An Introduction to Second Life Prim Lights

    This is dedicated to those knowledgeable and helpful folk over on the SL Universe forums, without whom this post might never have been written. This is not the post I was going to write. I was going to give an introduction to using Second Life prim lights. Because I needed some illustrative snapshots, I created a simple…

  • Textures – A Few Quick Tips

    Some hints and tips that might make working with textures quicker and more efficient. 1. Instantly apply a texture …without even opening the Build dialog! Simply drag a texture from your inventory onto the surface that you want to texture. The texture will instantly be applied to that face. Obviously this will only work on prims that you…

  • Castle Textures – Set 1

    This is the first in a new collection of texture sets, for castle builds. This set consists of textures mainly for walls, floors, and ceilings. As usual, they seamlessly tile, and are all at 256×256. A few examples: You can get them from the Main Store, or from the XstreetSL page.

  • Cave Textures – Set 1

    A new collection of textures, this time for cave walls and floors, and probably suitable for cliff-faces and similar environments. As usual, there are 20 textures, 256 x 256, and they all seamlessly tile. A few examples: You can find them at the Main Store, or on the XstreetSL pages.

  • Animated Textures – Tutorial 3

    In the previous two articles you saw how to use llSetTextureAnim() to activate conventional animated textures. This is the usual way of animating textures in Second Life. There is another way, which involves using a script and a timer, along with the ‘offset texture’ function. This is far less efficient than using a normal animated…