Month: March 2010

  • Second Life Prim Lights – 2

    After the previous introduction to prim lights, let’s look at some technical (but not too technical!) background, and a few things about the lighting system which are not immediately obvious: The graphics system which Second Life uses (OpenGL if you are interested) only allows 6 lights to be visible at any time. If a new…

  • Second Life Prim Lights – 1

    In Second Life constructions few things are more misused and misunderstood than lights, full-bright, and glow. In this post, I’ll start looking at lights (!), and I will cover full-bright and glow in subsequent posts. To begin with, let’s create a simple light. Start by rezzing a sphere, which will act as the light source.…